GeForce GTX 960 vs GTX 1650

We compared two discrete desktop gaming GPUs: the GeForce GTX 960 2 GB with 8 pipelines and 1024 shaders against the 4 years and 4 months newer GTX 1650 4 GB that utilizes 14 pipelines and 896 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
DeviceFacts Final Score
Overall video card score

Value for money (Beta)

We use average GPU prices from all manufacturers by default. Enter the current price of a specific card for better accuracy.
Currency
2 GB GDDR5
VS
4 GB GDDR5
18.5
(Bad)
Value Index
12.2
(Bad)

Key differences

Key distinctions and advantages of GTX 1650 over GTX 960
Reasons to consider the GeForce GTX 1650
  • Performs significantly better (up to 57%) in 3DMark Steel Nomad Lite
  • Manufactured using a more efficient 12 nm process technology
  • Shows 69% higher average frame rate in modern games at QHD resolution – 22 vs 13 FPS
  • 25% higher maximum theoretical performance (3 vs 2.4 TFLOPS)
  • Includes 2 GB more video memory
  • Achieves 94% more points in the GeekBench 6 Compute test (39K vs 20K)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions
GPU
vs

Games

FPS Table
Forza Horizon 5
29
14
13
-
57
32
24
15
The Witcher 3
24
18
13
-
43
33
21
10
Counter-Strike 2
46
29
19
-
75
54
34
14
Far Cry 6
31
27
16
10
45
41
26
13
Hogwarts Legacy
18
12
10
-
25
21
17
-
CoD: Modern Warfare III
30
24
16
12
37
31
20
14
Ghost of Tsushima
15
-
-
-
25
15
14
-
Cyberpunk 2077
14
11
-
-
28
22
13
-
Shadow of the Tomb Raider
28
26
15
-
45
43
29
13
Average FPS by Resolution
1080p High 26 42
1080p Ultra 19 32
1440p Ultra 13 22
4K Ultra - 11
Margin of Error Low Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
2179
GTX 1650 +57%
3420
Time Spy 2302 3562
Solar Bay - 12275
Fire Strike 7720 9702
Wild Life Extreme 4543 7353
Night Raid 31121 46224
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
20370
GTX 1650 +94%
39481
Background Blur 51.7 img/sec 66.4 img/sec
Face Detection 26.1 img/sec 43.3 img/sec
Horizon Detection 0.84 Gpixels/sec 1.51 Gpixels/sec
Edge Detection 1.36 Gpixels/sec 1.68 Gpixels/sec
Gaussian Blur 1.26 Gpixels/sec 1.87 Gpixels/sec
Feature Matching 0.14 Gpixels/sec 0.49 Gpixels/sec
Stereo Matching 64.9 Gpixels/sec 187.9 Gpixels/sec
Particle Physics 1825 FPS 5261.5 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
6150
GTX 1650 +28%
7868
G2D Mark 677 551
DirectX 11 42 FPS 58 FPS
DirectX 12 28 FPS 35 FPS
GPU Compute 2801 Ops/s 3031 Ops/s
Sources: PassMark [5], [6] – 26932 & 37746 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
166.86
GTX 1650 +163%
438.56
Sources: Blender [9], [10] – 90 & 919 samples

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
3784
GTX 1650 +100%
7569
GB6 ML Half Precision
3830
GTX 1650 +55%
5940
GB6 ML Quantized
2724
GTX 1650 +105%
5581
Image Classification (SP) 1492 3208
Image Segmentation (HP) 2183 4254
Image Super Resolution (Q) 3618 7050
Face Detection (HP) 3654 6849
Pose Estimation (Q) 11306 23562
Text Classification (SP) 1315 1755
Machine Translation (HP) 2085 3096
Object Detection (SP) 1927 3710
Depth Estimation (Q) 5491 12946
Style Transfer (SP) 22683 48894
Framework ONNX ONNX
Backend DirectML DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of GeForce GTX 960 and GTX 1650

General

Vendor Nvidia Nvidia
Build Discrete Discrete
Released January 22, 2015 April 23, 2019
Launch price (MSRP) $199 $149
Case Desktop Desktop
Purpose Gaming Gaming
Segment Mid-range Entry-level
Architecture Maxwell 2.0 Turing
GPU Codename GM206 TU117
Recommended CPU - - Intel Core i5 9400 or above
Desktop GPU rating (90th and 88th place)

Graphics Processing Unit

Base Clock 1127 MHz 1485 MHz
Boost Clock 1178 MHz 1665 MHz
Shading Units 1024 896
Texture Mapping Units (TMUs) 64 56
Render Output Units (ROPs) 32 32
Compute Units (Pipelines) 8 14
Tensor Cores No No
Ray-tracing Cores No No
L1 Cache 48KB per cluster 64KB per cluster
L2 Cache 1MB shared 1024KB shared
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 38 GPixel/s 53 GPixel/s
Texture Fill Rate 75 GTexel/s 93 GTexel/s
FLOPS (FP32)
2.4 TFLOPS
GTX 1650 +25%
3 TFLOPS

Physical

Interface PCIe 3.0 x16 PCIe 3.0 x16
TGP 120 W 75 W
Manufacturing TSMC TSMC
Fabrication Process 28 nm 12 nm
Die Size 228 mm² 200 mm²
Transistor Count 2 billion 4 billion
Transistor Density 8.77 MTr/mm² 20 MTr/mm²

Memory

Memory Type GDDR5 GDDR5
Memory Size 2 GB 4 GB
Memory Clock 1753 MHz 2001 MHz
Effective Memory Speed 7000 Mbps 8000 Mbps
Bus 128-bit 128-bit
ECC No No
Memory Bandwidth
112.2 GB/s
GTX 1650 +14%
128.1 GB/s

API

DirectX 12 12
Vulkan 1.3 1.3
OpenGL 4.6 4.6
OpenCL 3.0 3.0
CUDA 5.2 7.5
Ray Tracing No No
DLSS No No
DisplayPort 1.2 1.4a

Cast your vote

Choose between two graphics cards
1 (9.1%)
10 (90.9%)
Total votes: 11

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