Intel Arc iGPU (4-Cores) vs Apple M4 GPU (8-core)

We compared two integrated laptop graphics cards: the Intel Arc iGPU (4-Cores) with 64 pipelines and 512 shaders against the 10 months newer Apple M4 GPU (8-core) that utilizes 128 pipelines and 1024 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
DeviceFacts Final Score
Overall video card score

Key differences

Key distinctions and advantages of M4 GPU (8-core) over Arc iGPU (4-Cores)
Reasons to consider the Apple M4 GPU (8-core)
  • Manufactured using a more efficient 3 nm process technology
  • 50% higher maximum theoretical performance (3 vs 2 TFLOPS)
  • Achieves 89% more points in the GeekBench 6 Compute test (30K vs 16K)
  • Has 2x more shading units (1024 vs 512)

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Solar Bay - 13969
Wild Life Extreme - 7931
Sources: 3DMark [1]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 37.6 img/sec 57.4 img/sec
Face Detection 17.2 img/sec 41.3 img/sec
Horizon Detection 0.3 Gpixels/sec 1.21 Gpixels/sec
Edge Detection 0.63 Gpixels/sec 1.74 Gpixels/sec
Gaussian Blur 0.94 Gpixels/sec 1.12 Gpixels/sec
Feature Matching 0.22 Gpixels/sec 0.43 Gpixels/sec
Stereo Matching 60 Gpixels/sec 94.9 Gpixels/sec
Particle Physics 3695.9 FPS 3902.5 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Blender

Rendering performance test for 3D modeling
Blender GPU
Sources: Blender [9] – 101 samples

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) 2902 -
Image Segmentation (HP) 5473 -
Image Super Resolution (Q) 2967 -
Face Detection (HP) 6068 -
Pose Estimation (Q) 8220 -
Text Classification (SP) 609 -
Machine Translation (HP) 1146 -
Object Detection (SP) 2766 -
Depth Estimation (Q) 6405 -
Style Transfer (SP) 26796 -
Framework ONNX -
Backend DirectML -
Sources: Geekbench [9]

Specifications

Technical specifications of Intel Arc iGPU (4-Cores) and Apple M4 GPU (8-core)

General

Vendor Intel Apple
Build Integrated Integrated
Released December 14, 2023 October 29, 2024
Case Laptop Laptop
Purpose Generic Professional
Segment Mid-range Mid-range
Architecture Xe LPG Apple M GPU
GPU Codename - Custom
Rival Equivalent - Radeon 740M -
Successor - - Apple M5 GPU (8-Core)
Recommended CPU - Intel Core Ultra 5 125U or above - Apple M4 (8-Core) or above
Used in CPUs - Intel Core Ultra 7 251HX
- Intel Core Ultra 7 270HX Plus
- Intel Core Ultra 9 290HX Plus
- Intel Core Ultra 7 270K Plus
- Intel Core Ultra 5 250K Plus
- Intel Core Ultra 5 225U
- Intel Core Ultra 5 235U
- Intel Core Ultra 7 255U
- and 12 more
- Apple M4 (8-Core)
Laptop GPU ranking (98th and 68th place)

Graphics Processing Unit

Base Clock 300 MHz 500 MHz
Boost Clock 1750-2000 MHz (configurable) 1470 MHz
Shading Units 512 1024
Texture Mapping Units (TMUs) 32 64
Render Output Units (ROPs) 16 32
Compute Units (Pipelines) 64 128
Ray-tracing Cores 4 -
L1 Cache 768KB shared -
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 28-32 GPixel/s 47 GPixel/s
Texture Fill Rate 56-64 GTexel/s 94 GTexel/s
FLOPS (FP32)
1.8-2 TFLOPS
3 TFLOPS

Physical

Interface Ring Bus Custom
TGP 14 W 15 W
Manufacturing TSMC TSMC
Fabrication Process 5 nm 3 nm
Max. Temperature - 100°C

Memory

Memory Type System Shared System Shared
Memory Clock - 7500 MHz
Effective Memory Speed - 15000 Mbps
Bus - 128-bit
ECC - No
Memory Bandwidth

API

DirectX 12 -
Vulkan 1.3 -
OpenGL 4.6 -
OpenCL 3.0 -
Ray Tracing Yes Yes
DLSS No No
DisplayPort 2.1 -

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