Intel UHD Graphics 770 vs Apple A18 Pro GPU
Intel UHD Graphics 770
Alder Lake GT1
Apple A18 Pro GPU
Custom
We compared two integrated laptop GPUs: the Intel UHD Graphics 770 with 32 pipelines and 256 shaders against the 2 years and 10 months newer Apple A18 Pro GPU that utilizes 128 pipelines and 768 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
DeviceFacts Final Score
Overall video card score
Key differences
Reasons to consider the Apple A18 Pro GPU
- Performs significantly better (up to 3x) in 3DMark Steel Nomad Lite
- Manufactured using a more efficient 3 nm process technology
- 2.9x higher maximum theoretical performance (2.3 vs 0.8 TFLOPS)
- Achieves 3.8x more points in the GeekBench 6 Compute test (31K vs 8K)
- Has 3x more shading units (768 vs 256)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 16 - - - |
- |
| The Witcher 3 | - - - - |
- |
| Counter-Strike 2 | 14 10 - - |
- |
| Far Cry 6 | 10 - - - |
- |
| CoD: Modern Warfare III | - - - - |
- |
| Ghost of Tsushima | 9 - - - |
- |
| Shadow of the Tomb Raider | - - - - |
- |
| 1080p High | 9 | - |
| 1080p Ultra | - | - |
| 1440p Ultra | - | - |
| 4K Ultra | - | - |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 809 | - |
| Solar Bay | - | 7365 |
| Fire Strike | 2899 | - |
| Wild Life Extreme | 1960 | 3949 |
| Night Raid | 11888 | - |
GeekBench 6 GPU Compute
GB6 Compute Score
| Background Blur | 17.9 img/sec | 57.1 img/sec |
| Face Detection | 11.6 img/sec | 91.4 img/sec |
| Horizon Detection | 0.32 Gpixels/sec | 0.92 Gpixels/sec |
| Edge Detection | 0.51 Gpixels/sec | 1.21 Gpixels/sec |
| Gaussian Blur | 0.31 Gpixels/sec | 1.5 Gpixels/sec |
| Feature Matching | 0.1 Gpixels/sec | 0.45 Gpixels/sec |
| Stereo Matching | 20.2 Gpixels/sec | 84.2 Gpixels/sec |
| Particle Physics | 1156.4 FPS | 3061 FPS |
| API | OpenCL | Metal |
Passmark Graphics
G3D Mark Score
| G2D Mark | 551 | - |
| DirectX 11 | 11 FPS | - |
| DirectX 12 | 9 FPS | - |
| GPU Compute | 816 Ops/s | - |
Recent User Tests
Intel UHD Graphics 770
No benchmark results yet
Apple A18 Pro GPU
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-10-03 -> Rennsport | Geekbench 7 OpenCL | 18863 |
| 📘 2026-04-24 -> Rennsport | Geekbench 6 OpenCL | 19670 |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | - | 3264 |
| Image Segmentation (HP) | - | 4550 |
| Image Super Resolution (Q) | - | 6705 |
| Face Detection (HP) | - | 11770 |
| Pose Estimation (Q) | - | 15548 |
| Text Classification (SP) | - | 3678 |
| Machine Translation (HP) | - | 5678 |
| Object Detection (SP) | - | 3360 |
| Depth Estimation (Q) | - | 13468 |
| Style Transfer (SP) | - | 31541 |
| Framework | - | Core ML |
| Backend | - | GPU |
Specifications
Technical specifications of Intel UHD Graphics 770 and Apple A18 Pro GPUGeneral
| Vendor | Intel | Apple |
| Build | Integrated | Integrated |
| Released | November 4, 2021 | September 9, 2024 |
| Case | Laptop | Laptop |
| Purpose | Generic | Generic |
| Segment | Entry-level | Mid-range |
| Architecture | Generation 12.2 | Apple M GPU |
| GPU Codename | Alder Lake GT1 | Custom |
| Recommended CPU | - Intel Core i5 12500 or above | - Apple A18 Pro (MacBook) or above |
| Used in CPUs | - Intel Core i7 14700HX - Intel Core i7 14650HX - Intel Core i5 14500HX - Intel Core i9 14900KS - Intel Core i9 14900 - Intel Core i7 14700 - Intel Core i5 14600 - Intel Core i5 14500 - and 24 more |
- Apple A18 Pro (MacBook) |
Laptop GPU ranking (136th and 83rd place)
Graphics Processing Unit
| Base Clock | 300 MHz | - |
| Boost Clock | 1350-1650 MHz (configurable) | 1490 MHz |
| Shading Units | 256 | 768 |
| Texture Mapping Units (TMUs) | 16 | 40 |
| Render Output Units (ROPs) | 8 | - |
| Compute Units (Pipelines) | 32 | 128 |
| Tensor Cores | No | - |
| Ray-tracing Cores | No | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 11-13 GPixel/s | - |
| Texture Fill Rate | 22-26 GTexel/s | 60 GTexel/s |
FLOPS (FP32)
Physical
| Interface | Ring Bus | Custom |
| TGP | 15 W | - |
| Manufacturing | Intel | TSMC |
| Fabrication Process | 10 nm | 3 nm |
| Max. Temperature | 100°C | - |
Memory
| Memory Type | System Shared | System Shared |
| Memory Clock | - | 7500 MHz |
| Bus | - | 128-bit |
| ECC | - | No |
API
| DirectX | 12 | - |
| Vulkan | 1.2 | - |
| OpenGL | 4.6 | - |
| OpenCL | 3.0 | - |
| Ray Tracing | No | Yes |
| DLSS | No | No |
| DisplayPort | 1.4a | - |
Cast your vote
Total votes: 1