Intel UHD Graphics 770 vs Apple M4 Ultra GPU (80-core)

We compared two integrated laptop graphics cards: the Intel UHD Graphics 770 with 32 pipelines and 256 shaders against the 3 years and 6 months newer Apple M4 Ultra GPU (80-core) that utilizes 1280 pipelines and 10240 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Please note that the tests on the Apple M4 Ultra GPU (80-core) are done on an engineering sample provided by our insiders. The data will be more accurate after the final version of this GPU is available.

Key differences

Key distinctions and advantages of M4 Ultra GPU (80-core) over UHD Graphics 770
Reasons to consider the Apple M4 Ultra GPU (80-core)
  • Performs significantly better (up to 43.4x) in 3DMark Steel Nomad Lite
  • 40.4x higher maximum theoretical performance (32.3 vs 0.8 TFLOPS)
  • Manufactured using a more efficient 3 nm process technology
  • Achieves 26.6x more points in the GeekBench 6 Compute test (218K vs 8K)
  • Has 40x more shading units (10240 vs 256)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
16
-
-
-
-
The Witcher 3
-
-
-
-
-
Counter-Strike 2
14
10
-
-
-
Far Cry 6
10
-
-
-
-
CoD: Modern Warfare III
-
-
-
-
-
Ghost of Tsushima
9
-
-
-
-
Shadow of the Tomb Raider
-
-
-
-
-
Average FPS by Resolution
1080p High 9 -
1080p Ultra - -
1440p Ultra - -
4K Ultra - -
Margin of Error Low High

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 809 -
Fire Strike 2899 -
Wild Life Extreme 1960 -
Night Raid 11888 -
Sources: 3DMark [1]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 17.9 img/sec -
Face Detection 11.6 img/sec -
Horizon Detection 0.32 Gpixels/sec -
Edge Detection 0.51 Gpixels/sec -
Gaussian Blur 0.31 Gpixels/sec -
Feature Matching 0.1 Gpixels/sec -
Stereo Matching 20.2 Gpixels/sec -
Particle Physics 1156.4 FPS -
API OpenCL OpenCL
Sources: Geekbench [3]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
G2D Mark 551 -
DirectX 11 11 FPS -
DirectX 12 9 FPS -
GPU Compute 816 Ops/s -
Sources: PassMark [5] – 13496 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
Sources: Blender [9] – 2 samples

Specifications

Technical specifications of Intel UHD Graphics 770 and Apple M4 Ultra GPU (80-core)

General

Vendor Intel Apple
Build Integrated Integrated
Released November 4, 2021 May 1, 2025
Case Laptop Laptop
Purpose Generic Professional
Segment Entry-level High-end
Architecture Generation 12.2 Apple M GPU
GPU Codename Alder Lake GT1 Custom
Rival Equivalent - - GeForce RTX 5080
Recommended CPU - Intel Core i5 12500 or above - Apple M4 Ultra or above
Used in CPUs - Intel Core i7 14700HX
- Intel Core i7 14650HX
- Intel Core i5 14500HX
- Intel Core i9 14900KS
- Intel Core i9 14900
- Intel Core i7 14700
- Intel Core i5 14600
- Intel Core i5 14500
- and 24 more
- Apple M4 Ultra
Laptop GPU ranking (#136th place)

Graphics Processing Unit

Base Clock 300 MHz 500 MHz
Boost Clock 1350-1650 MHz (configurable) 1578 MHz
Shading Units 256 10240
Texture Mapping Units (TMUs) 16 640
Render Output Units (ROPs) 8 320
Compute Units (Pipelines) 32 1280
Tensor Cores No -
Ray-tracing Cores No -
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 11-13 GPixel/s 505 GPixel/s
Texture Fill Rate 22-26 GTexel/s 1010 GTexel/s
FLOPS (FP32)
0.7-0.8 TFLOPS
32.3 TFLOPS

Physical

Interface Ring Bus Custom
TGP 15 W 120 W
Manufacturing Intel TSMC
Fabrication Process 10 nm 3 nm
Max. Temperature 100°C -

Memory

Memory Type System Shared System Shared
Memory Clock - 8533 MHz
Bus - 1024-bit
ECC - No

API

DirectX 12 -
Vulkan 1.2 -
OpenGL 4.6 -
OpenCL 3.0 -
Ray Tracing No Yes
DLSS No No
DisplayPort 1.4a -

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