Intel UHD Graphics Xe G4 (48 EU) vs Apple M2 GPU (8-core)

We compared two integrated laptop graphics cards: the Intel UHD Graphics Xe G4 (48 EU) with 48 pipelines and 384 shaders against the 1 year and 10 months newer Apple M2 GPU (8-core) that utilizes 128 pipelines and 1024 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
DeviceFacts Final Score
Overall video card score

Key differences

Key distinctions and advantages of M2 GPU (8-core) over UHD Graphics Xe G4 (48 EU)
Reasons to consider the Apple M2 GPU (8-core)
  • Performs significantly better (up to 4.2x) in 3DMark Steel Nomad Lite
  • 2.6x higher maximum theoretical performance (2.9 vs 1.1 TFLOPS)
  • Manufactured using a more efficient 5 nm process technology
  • Achieves 3.6x more points in the GeekBench 6 Compute test (29K vs 8K)
  • Has 2.7x more shading units (1024 vs 384)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
12
-
-
-
-
The Witcher 3
-
-
-
-
-
Counter-Strike 2
13
9
-
-
-
Far Cry 6
-
-
-
-
-
CoD: Modern Warfare III
-
-
-
-
-
Shadow of the Tomb Raider
-
-
-
-
-
Average FPS by Resolution
1080p High - -
1080p Ultra - -
1440p Ultra - -
4K Ultra - -
Margin of Error Low Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 741 -
Solar Bay - 7316
Fire Strike 2345 -
Wild Life Extreme 1606 5676
Night Raid 10085 -
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 18.4 img/sec 58.7 img/sec
Face Detection 10.7 img/sec 35.2 img/sec
Horizon Detection 0.3 Gpixels/sec 1.1 Gpixels/sec
Edge Detection 0.47 Gpixels/sec 1.82 Gpixels/sec
Gaussian Blur 0.3 Gpixels/sec 1.2 Gpixels/sec
Feature Matching 0.1 Gpixels/sec 0.37 Gpixels/sec
Stereo Matching 21.5 Gpixels/sec 96 Gpixels/sec
Particle Physics 1269.5 FPS 3825.9 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Cinebench 2024 GPU

Hardware benchmark using Maxon's Cinema 4D rendering engine
Cinebench 2024 GPU

Blender

Rendering performance test for 3D modeling
Sources: Blender [9] – 83 samples

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) 893 3242
Image Segmentation (HP) 1369 4890
Image Super Resolution (Q) 1052 7149
Face Detection (HP) 2087 10340
Pose Estimation (Q) 3981 21268
Text Classification (SP) 807 2268
Machine Translation (HP) 895 1122
Object Detection (SP) 944 3007
Depth Estimation (Q) 2678 13941
Style Transfer (SP) 13752 35943
Framework ONNX Core ML
Backend DirectML GPU
Sources: Geekbench [9], [10]
Results were compared using different ML frameworks

Specifications

Technical specifications of Intel UHD Graphics Xe G4 (48 EU) and Apple M2 GPU (8-core)

General

Vendor Intel Apple
Build Integrated Integrated
Released August 15, 2020 June 6, 2022
Case Laptop Laptop
Purpose Generic Professional
Segment Entry-level Mid-range
Architecture Generation 12.1 Apple M GPU
GPU Codename Tiger Lake GT2 -
Successor - - Apple M5 GPU (10-Core)
Recommended CPU - - Apple M2 or above
Used in CPUs - Intel Core 5 210H
- Intel Core Ultra 5 235HX
- Intel Core Ultra 5 245HX
- Intel Processor U300
- Intel Core i5 13420H
- Intel Core i5 12450H
- Intel Core i3 1125G4
- Intel Pentium Gold 7505
- and 1 more
- Apple M2
Laptop GPU ranking (131st and 90th place)

Graphics Processing Unit

Base Clock 400 MHz 500 MHz
Boost Clock 800-1400 MHz (configurable) 1398 MHz
Shading Units 384 1024
Texture Mapping Units (TMUs) 24 64
Render Output Units (ROPs) 12 32
Compute Units (Pipelines) 48 128
Tensor Cores No -
Ray-tracing Cores No -
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 10-17 GPixel/s 45 GPixel/s
Texture Fill Rate 19-34 GTexel/s 89 GTexel/s
FLOPS (FP32)
2.9 TFLOPS

Physical

Interface Ring Bus Custom
TGP 15 W 15 W
Manufacturing Intel TSMC
Fabrication Process 10 nm 5 nm
Die Size 146 mm² -
Transistor Count - 11.6 billion
Max. Temperature - 94°C

Memory

Memory Type System Shared System Shared
Memory Size System RAM Dependent -
Memory Clock System RAM Dependent 6400 MHz
Effective Memory Speed System RAM Dependent 12800 Mbps
Bus - 128-bit
ECC No No
Memory Bandwidth

API

DirectX 12 -
Vulkan 1.2 -
OpenGL 4.6 -
OpenCL 2.1 -
Ray Tracing No No
DLSS No No

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