Intel Xe3 Graphics (4-Core) vs UHD Graphics 730

We compared two integrated laptop GPUs: the Intel Xe3 Graphics (4-Core) with 4 pipelines and 512 shaders against the 5 years and 1 month older UHD Graphics 730 that utilizes 24 pipelines and 192 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
DeviceFacts Final Score
Overall video card score

Key differences

Key distinctions and advantages of UHD Graphics 730 over Xe3 Graphics (4-Core)
Reasons to consider the Intel Xe3 Graphics (4-Core)
  • Manufactured using a more efficient 3 nm process technology
  • 4.3x higher maximum theoretical performance (2.6 vs 0.6 TFLOPS)
  • Ray-tracing support with 4 dedicated RT cores
  • Achieves 3.5x more points in the GeekBench 6 Compute test (23K vs 6K)
  • Has 2.7x more shading units (512 vs 192)
  • Features 32 tensor cores for effective deep learning and AI workloads

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5 -
11
-
-
-
The Witcher 3 -
9
-
-
-
Counter-Strike 2 -
13
9
-
-
Far Cry 6 -
-
-
-
-
Average FPS by Resolution
1080p High - -
1080p Ultra - -
1440p Ultra - -
4K Ultra - -
Margin of Error High Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy - 608
Fire Strike - 2250
Wild Life Extreme - 1516
Night Raid - 8988
Sources: 3DMark [1]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 57.6 img/sec 13.7 img/sec
Face Detection 29.1 img/sec 8.19 img/sec
Horizon Detection 0.79 Gpixels/sec 0.26 Gpixels/sec
Edge Detection 1.02 Gpixels/sec 0.38 Gpixels/sec
Gaussian Blur 1.02 Gpixels/sec 0.25 Gpixels/sec
Feature Matching 0.34 Gpixels/sec 0.09 Gpixels/sec
Stereo Matching 61.2 Gpixels/sec 19.2 Gpixels/sec
Particle Physics 3352.7 FPS 887.2 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
G2D Mark - 426
DirectX 11 - 10 FPS
DirectX 12 - 7 FPS
GPU Compute - 628 Ops/s
Sources: PassMark [5] – 9764 samples

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) 4265 -
Image Segmentation (HP) 11549 -
Image Super Resolution (Q) 4466 -
Face Detection (HP) 16012 -
Pose Estimation (Q) 8425 -
Text Classification (SP) 1380 -
Machine Translation (HP) 4037 -
Object Detection (SP) 4026 -
Depth Estimation (Q) 10708 -
Style Transfer (SP) 35823 -
Framework ONNX -
Backend DirectML -
Sources: Geekbench [9], [10]

Specifications

Technical specifications of Intel Xe3 Graphics (4-Core) and UHD Graphics 730

General

Vendor Intel Intel
Build Integrated Integrated
Released January 5, 2026 January 1, 2021
Case Laptop Laptop
Purpose Generic Generic
Segment Entry-level Entry-level
Architecture Celestial Generation 12.1
GPU Codename Panther Lake Rocket Lake GT1
Recommended CPU - Intel Core Ultra 9 386H or above - Intel Core i5 11400 or above
Used in CPUs - Intel Core Ultra 9 386H
- Intel Core Ultra 7 366H
- Intel Core Ultra 7 365
- Intel Core Ultra 7 356H
- Intel Core Ultra 7 355
- Intel Core Ultra 5 336H
- Intel Core Ultra 5 335
- Intel Core Ultra 5 325
- Intel Processor N250
- Intel Processor N150
- Intel Core i5 14400
- Intel Core i3 14100
- Intel Core i3 13100
- Intel Core i5 13400
- Intel Core i3 12100
- Intel Core i5 12400
- and 1 more
Laptop GPU ranking (76th and 140th place)

Graphics Processing Unit

Base Clock 300 MHz 300 MHz
Boost Clock 2500 MHz 900-1550 MHz (configurable)
Shading Units 512 192
Texture Mapping Units (TMUs) 32 48
Render Output Units (ROPs) 16 24
Compute Units (Pipelines) 4 24
Tensor Cores 32 No
Ray-tracing Cores 4 No
L1 Cache 64KB per cluster -
L2 Cache 4MB shared -
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 40 GPixel/s 22-37 GPixel/s
Texture Fill Rate 80 GTexel/s 43-74 GTexel/s
FLOPS (FP32)
2.6 TFLOPS
0.3-0.6 TFLOPS

Physical

Interface PCIe 5.0 Ring Bus
TGP 25 W 15 W
Manufacturing TSMC -
Fabrication Process 3 nm 14 nm
Max. Temperature 100°C -

Memory

Memory Type System Shared System Shared
ECC No No

API

DirectX 12.1 12
Vulkan 1.4 1.2
OpenGL 4.6 4.6
OpenCL 3.0 3.0
Ray Tracing Yes No
DLSS No No
DisplayPort 2.1 -

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