GeForce MX350
- Graphics Processor: GP107
- Cores: 640
- TMUs / ROPs: 32 / 16
Review
Compare GeForce MX350 with other GPUs
Games
| Forza Horizon 5 | 12 - - - |
| The Witcher 3 | - - - - |
| Counter-Strike 2 | 32 15 12 - |
| Far Cry 6 | 19 15 10 - |
| Hogwarts Legacy | 14 9 - - |
| CoD: Modern Warfare III | 27 20 13 9 |
| Ghost of Tsushima | 10 - - - |
| Shadow of the Tomb Raider | 15 - - - |
| 1080p High | 16 |
| 1080p Ultra | 9 |
| 1440p Ultra | - |
| 4K Ultra | - |
| Margin of Error | Medium |
Test in Benchmarks
Performance tests in graphics benchmarks and applications3D Mark
| Time Spy | 1237 |
| Fire Strike | 4235 |
| Wild Life Extreme | 2693 |
| Night Raid | 17004 |
GeekBench 6 OpenCL
| Background Blur | 40 img/sec |
| Face Detection | 18.9 img/sec |
| Horizon Detection | 0.59 Gpixels/sec |
| Edge Detection | 0.88 Gpixels/sec |
| Gaussian Blur | 0.97 Gpixels/sec |
| Feature Matching | 0.15 Gpixels/sec |
| Stereo Matching | 45.1 Gpixels/sec |
| Particle Physics | 1531.6 FPS |
| API | OpenCL |
Passmark Graphics
| G2D Mark | 238 |
| DirectX 11 | 20 FPS |
| DirectX 12 | 15 FPS |
| GPU Compute | 1251 Ops/s |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
| Image Classification (SP) | 949 |
| Image Segmentation (HP) | 1407 |
| Image Super Resolution (Q) | 2693 |
| Face Detection (HP) | 2453 |
| Pose Estimation (Q) | 8112 |
| Text Classification (SP) | 1170 |
| Machine Translation (HP) | 1183 |
| Object Detection (SP) | 768 |
| Depth Estimation (Q) | 3878 |
| Style Transfer (SP) | 20820 |
| Framework | ONNX |
| Backend | DirectML |
Specifications
Detailed technical specifications of the GeForce MX350General
| Vendor | Nvidia |
| Build | Discrete |
| Released | February 10, 2020 |
| Case | Laptop |
| Purpose | Gaming |
| Segment | Entry-level |
| Architecture | Pascal |
| GPU Codename | GP107 |
| Successor | - GeForce MX550 |
| Recommended CPU | - Intel Core i7 1165G7 or above |
Laptop GPU ranking - 143rd place
Graphics Processing Unit
| Base Clock | 747-1354 MHz (configurable) |
| Boost Clock | 936-1468 MHz (configurable) |
| Shading Units | 640 |
| Texture Mapping Units (TMUs) | 32 |
| Render Output Units (ROPs) | 16 |
| Compute Units (Pipelines) | 5 |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| L1 Cache | 48KB per cluster |
| L2 Cache | 512KB shared |
| Instructions Per Cycle | 2 IPC |
Raw Performance
| Pixel Fill Rate | 15-23 GPixel/s |
| Texture Fill Rate | 30-47 GTexel/s |
Physical
| Interface | PCIe 3.0 x4 |
| TGP | 15-30 W (configurable) |
| Manufacturing | Samsung |
| Fabrication Process | 14 nm |
| Die Size | 132 mm² |
| Transistor Count | 3.3 billion |
| Transistor Density | 25 MTr/mm² |
Memory
| Memory Type | GDDR5 |
| Memory Size | 2 GB |
| Memory Clock | 1752 MHz |
| Effective Memory Speed | 7000 Mbps |
| Bus | 64-bit |
API
| DirectX | 12 |
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 1.2 |
| CUDA | 6.1 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4 |