GeForce MX230

GeForce MX230
  • Graphics Processor: GP108
  • Cores: 256
  • TMUs / ROPs: 16 / 16

Review

Gaming
9
Workstation
8
AI/ML
3
Energy Efficiency
73
DeviceFacts Final Score
19
Compare GeForce MX230 with other GPUs

Test in Benchmarks

Performance tests in graphics benchmarks and applications

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
7785
Background Blur 19.4 img/sec
Face Detection 9.09 img/sec
Horizon Detection 0.29 Gpixels/sec
Edge Detection 0.43 Gpixels/sec
Gaussian Blur 0.44 Gpixels/sec
Feature Matching 0.08 Gpixels/sec
Stereo Matching 25 Gpixels/sec
Particle Physics 759.2 FPS
API OpenCL
Sources: Geekbench [3]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
1808
G2D Mark 213
DirectX 11 15 FPS
DirectX 12 9 FPS
GPU Compute 758 Ops/s
Sources: PassMark [5] – 1151 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
41.33
Sources: Blender [9] – 6 samples

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
1408
GB6 ML Half Precision
1384
GB6 ML Quantized
1028
Image Classification (SP) 277
Image Segmentation (HP) 726
Image Super Resolution (Q) 1787
Face Detection (HP) 1076
Pose Estimation (Q) 5990
Text Classification (SP) 743
Machine Translation (HP) 970
Object Detection (SP) 379
Depth Estimation (Q) 2059
Style Transfer (SP) 11915
Framework ONNX
Backend DirectML
Sources: Geekbench [9]

Specifications

Detailed technical specifications of the GeForce MX230

General

Vendor Nvidia
Build Discrete
Released February 21, 2019
Case Laptop
Purpose Gaming
Segment Entry-level
Architecture Pascal
GPU Codename GP108
Successor - GeForce MX330
Recommended CPU - Intel Core i7 1065G7 or above
Laptop GPU ranking - 128th place

Graphics Processing Unit

Base Clock 1519 MHz
Boost Clock 1531 MHz
Shading Units 256
Texture Mapping Units (TMUs) 16
Render Output Units (ROPs) 16
Compute Units (Pipelines) 2
Tensor Cores No
Ray-tracing Cores No
L1 Cache 48KB per cluster
L2 Cache 512KB shared
Instructions Per Cycle 2 IPC

Raw Performance

Pixel Fill Rate 24 GPixel/s
Texture Fill Rate 24 GTexel/s
FLOPS (FP32)
0.8 TFLOPS

Physical

Interface PCIe 3.0 x4
TGP 10 W
Manufacturing Samsung
Fabrication Process 14 nm
Die Size 74 mm²
Transistor Count 1.8 billion
Transistor Density 24.32 MTr/mm²

Memory

Memory Type GDDR5
Memory Size 2 GB
Memory Clock 1502 MHz
Effective Memory Speed 6000 Mbps
Bus 64-bit
Memory Bandwidth
48 GB/s

API

DirectX 12
Vulkan 1.2
OpenGL 4.6
OpenCL 1.2
CUDA 6.1
Ray Tracing No
DLSS No
DisplayPort 1.4

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