GeForce MX330 vs GeForce MX230

We compared two discrete laptop gaming GPUs: the GeForce MX330 with 3 pipelines and 384 shaders against the 1 year older GeForce MX230 that utilizes 2 pipelines and 256 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
DeviceFacts Final Score
Overall video card score

Key differences

Key distinctions and advantages of GeForce MX230 over GeForce MX330
Reasons to consider the GeForce MX330
  • 50% higher maximum theoretical performance (1.2 vs 0.8 TFLOPS)
  • Achieves 48% more points in the GeekBench 6 Compute test (11K vs 7K)
  • Has 50% more shading units (384 vs 256)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
-
-
-
-
-
The Witcher 3
-
-
-
-
-
Counter-Strike 2
28
13
11
-
-
Far Cry 6
15
13
-
-
-
Hogwarts Legacy
14
-
-
-
-
CoD: Modern Warfare III
24
22
13
10
-
Ghost of Tsushima
11
-
-
-
-
Shadow of the Tomb Raider
12
-
-
-
-
Average FPS by Resolution
1080p High 14 -
1080p Ultra 9 -
1440p Ultra - -
4K Ultra - -
Margin of Error High High

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 1068 -
Fire Strike 3287 -
Wild Life Extreme 2409 -
Night Raid 15106 -
Sources: 3DMark [1]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
11508
Background Blur 29.1 img/sec 19.4 img/sec
Face Detection 14.1 img/sec 9.09 img/sec
Horizon Detection 0.43 Gpixels/sec 0.29 Gpixels/sec
Edge Detection 0.62 Gpixels/sec 0.43 Gpixels/sec
Gaussian Blur 0.65 Gpixels/sec 0.44 Gpixels/sec
Feature Matching 0.12 Gpixels/sec 0.08 Gpixels/sec
Stereo Matching 37.8 Gpixels/sec 25 Gpixels/sec
Particle Physics 1049.5 FPS 759.2 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
2326
G2D Mark 225 213
DirectX 11 18 FPS 15 FPS
DirectX 12 12 FPS 9 FPS
GPU Compute 965 Ops/s 758 Ops/s
Sources: PassMark [5], [6] – 1553 & 1151 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
65.75
Sources: Blender [9], [10] – 6 & 6 samples

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
1842
GB6 ML Half Precision
1862
GB6 ML Quantized
1354
Image Classification (SP) 383 277
Image Segmentation (HP) 1006 726
Image Super Resolution (Q) 2266 1787
Face Detection (HP) 1558 1076
Pose Estimation (Q) 7914 5990
Text Classification (SP) 843 743
Machine Translation (HP) 1011 970
Object Detection (SP) 540 379
Depth Estimation (Q) 2861 2059
Style Transfer (SP) 17362 11915
Framework ONNX ONNX
Backend DirectML DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of GeForce MX330 and GeForce MX230

General

Vendor Nvidia Nvidia
Build Discrete Discrete
Released February 10, 2020 February 21, 2019
Case Laptop Laptop
Purpose Gaming Gaming
Segment Entry-level Entry-level
Architecture Pascal Pascal
GPU Codename GP108 GP108
Successor - - GeForce MX330
Recommended CPU - Intel Core i5 1135G7 or above - Intel Core i7 1065G7 or above
Laptop GPU ranking (148th and 128th place)

Graphics Processing Unit

Base Clock 746-1531 MHz (configurable) 1519 MHz
Boost Clock 936-1594 MHz (configurable) 1531 MHz
Shading Units 384 256
Texture Mapping Units (TMUs) 24 16
Render Output Units (ROPs) 16 16
Compute Units (Pipelines) 3 2
Tensor Cores No No
Ray-tracing Cores No No
L1 Cache 48KB per cluster 48KB per cluster
L2 Cache 512KB shared 512KB shared
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 15-26 GPixel/s 24 GPixel/s
Texture Fill Rate 22-38 GTexel/s 24 GTexel/s
FLOPS (FP32)
0.7-1.2 TFLOPS
0.8 TFLOPS

Physical

Interface PCIe 3.0 x4 PCIe 3.0 x4
TGP 10-30 W (configurable) 10 W
Manufacturing Samsung Samsung
Fabrication Process 14 nm 14 nm
Die Size 74 mm² 74 mm²
Transistor Count 1.8 billion 1.8 billion
Transistor Density 24.32 MTr/mm² 24.32 MTr/mm²

Memory

Memory Type GDDR5 GDDR5
Memory Size 2 GB 2 GB
Memory Clock 1752 MHz 1502 MHz
Effective Memory Speed 7000 Mbps 6000 Mbps
Bus 64-bit 64-bit
Memory Bandwidth
56 GB/s
48 GB/s

API

DirectX 12 12
Vulkan 1.2 1.2
OpenGL 4.6 4.6
OpenCL 1.2 1.2
CUDA 6.1 6.1
Ray Tracing No No
DLSS No No
DisplayPort 1.4 1.4

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