GeForce MX330

GeForce MX330
  • Graphics Processor: GP108
  • Cores: 384
  • TMUs / ROPs: 24 / 16

Review

Gaming
5
Workstation
9
AI/ML
3
Energy Efficiency
67
DeviceFacts Final Score
16
Compare GeForce MX330 with other GPUs

Games

FPS Table
Forza Horizon 5
-
-
-
-
The Witcher 3
-
-
-
-
Counter-Strike 2
28
13
11
-
Far Cry 6
15
13
-
-
Hogwarts Legacy
14
-
-
-
CoD: Modern Warfare III
24
22
13
10
Ghost of Tsushima
11
-
-
-
Shadow of the Tomb Raider
12
-
-
-
Average FPS by Resolution
1080p High 14
1080p Ultra 9
1440p Ultra -
4K Ultra -
Margin of Error High

Test in Benchmarks

Performance tests in graphics benchmarks and applications

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
815
Time Spy 1068
Fire Strike 3287
Wild Life Extreme 2409
Night Raid 15106
Sources: 3DMark [1]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
11508
Background Blur 29.1 img/sec
Face Detection 14.1 img/sec
Horizon Detection 0.43 Gpixels/sec
Edge Detection 0.62 Gpixels/sec
Gaussian Blur 0.65 Gpixels/sec
Feature Matching 0.12 Gpixels/sec
Stereo Matching 37.8 Gpixels/sec
Particle Physics 1049.5 FPS
API OpenCL
Sources: Geekbench [3]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
2326
G2D Mark 225
DirectX 11 18 FPS
DirectX 12 12 FPS
GPU Compute 965 Ops/s
Sources: PassMark [5] – 1553 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
65.75
Sources: Blender [9] – 6 samples

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
1842
GB6 ML Half Precision
1862
GB6 ML Quantized
1354
Image Classification (SP) 383
Image Segmentation (HP) 1006
Image Super Resolution (Q) 2266
Face Detection (HP) 1558
Pose Estimation (Q) 7914
Text Classification (SP) 843
Machine Translation (HP) 1011
Object Detection (SP) 540
Depth Estimation (Q) 2861
Style Transfer (SP) 17362
Framework ONNX
Backend DirectML
Sources: Geekbench [9]

Specifications

Detailed technical specifications of the GeForce MX330

General

Vendor Nvidia
Build Discrete
Released February 10, 2020
Case Laptop
Purpose Gaming
Segment Entry-level
Architecture Pascal
GPU Codename GP108
Recommended CPU - Intel Core i5 1135G7 or above
Laptop GPU ranking - 148th place

Graphics Processing Unit

Base Clock 746-1531 MHz (configurable)
Boost Clock 936-1594 MHz (configurable)
Shading Units 384
Texture Mapping Units (TMUs) 24
Render Output Units (ROPs) 16
Compute Units (Pipelines) 3
Tensor Cores No
Ray-tracing Cores No
L1 Cache 48KB per cluster
L2 Cache 512KB shared
Instructions Per Cycle 2 IPC

Raw Performance

Pixel Fill Rate 15-26 GPixel/s
Texture Fill Rate 22-38 GTexel/s
FLOPS (FP32)
0.7-1.2 TFLOPS

Physical

Interface PCIe 3.0 x4
TGP 10-30 W (configurable)
Manufacturing Samsung
Fabrication Process 14 nm
Die Size 74 mm²
Transistor Count 1.8 billion
Transistor Density 24.32 MTr/mm²

Memory

Memory Type GDDR5
Memory Size 2 GB
Memory Clock 1752 MHz
Effective Memory Speed 7000 Mbps
Bus 64-bit
Memory Bandwidth
56 GB/s

API

DirectX 12
Vulkan 1.2
OpenGL 4.6
OpenCL 1.2
CUDA 6.1
Ray Tracing No
DLSS No
DisplayPort 1.4

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