GeForce MX330
- Graphics Processor: GP108
- Cores: 384
- TMUs / ROPs: 24 / 16
Review
Compare GeForce MX330 with other GPUs
Games
| Forza Horizon 5 | - - - - |
| The Witcher 3 | - - - - |
| Counter-Strike 2 | 28 13 11 - |
| Far Cry 6 | 15 13 - - |
| Hogwarts Legacy | 14 - - - |
| CoD: Modern Warfare III | 24 22 13 10 |
| Ghost of Tsushima | 11 - - - |
| Shadow of the Tomb Raider | 12 - - - |
| 1080p High | 14 |
| 1080p Ultra | 9 |
| 1440p Ultra | - |
| 4K Ultra | - |
| Margin of Error | High |
Test in Benchmarks
Performance tests in graphics benchmarks and applications3D Mark
| Time Spy | 1068 |
| Fire Strike | 3287 |
| Wild Life Extreme | 2409 |
| Night Raid | 15106 |
GeekBench 6 OpenCL
| Background Blur | 29.1 img/sec |
| Face Detection | 14.1 img/sec |
| Horizon Detection | 0.43 Gpixels/sec |
| Edge Detection | 0.62 Gpixels/sec |
| Gaussian Blur | 0.65 Gpixels/sec |
| Feature Matching | 0.12 Gpixels/sec |
| Stereo Matching | 37.8 Gpixels/sec |
| Particle Physics | 1049.5 FPS |
| API | OpenCL |
Passmark Graphics
| G2D Mark | 225 |
| DirectX 11 | 18 FPS |
| DirectX 12 | 12 FPS |
| GPU Compute | 965 Ops/s |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
| Image Classification (SP) | 383 |
| Image Segmentation (HP) | 1006 |
| Image Super Resolution (Q) | 2266 |
| Face Detection (HP) | 1558 |
| Pose Estimation (Q) | 7914 |
| Text Classification (SP) | 843 |
| Machine Translation (HP) | 1011 |
| Object Detection (SP) | 540 |
| Depth Estimation (Q) | 2861 |
| Style Transfer (SP) | 17362 |
| Framework | ONNX |
| Backend | DirectML |
Specifications
Detailed technical specifications of the GeForce MX330General
| Vendor | Nvidia |
| Build | Discrete |
| Released | February 10, 2020 |
| Case | Laptop |
| Purpose | Gaming |
| Segment | Entry-level |
| Architecture | Pascal |
| GPU Codename | GP108 |
| Recommended CPU | - Intel Core i5 1135G7 or above |
Laptop GPU ranking - 148th place
Graphics Processing Unit
| Base Clock | 746-1531 MHz (configurable) |
| Boost Clock | 936-1594 MHz (configurable) |
| Shading Units | 384 |
| Texture Mapping Units (TMUs) | 24 |
| Render Output Units (ROPs) | 16 |
| Compute Units (Pipelines) | 3 |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| L1 Cache | 48KB per cluster |
| L2 Cache | 512KB shared |
| Instructions Per Cycle | 2 IPC |
Raw Performance
| Pixel Fill Rate | 15-26 GPixel/s |
| Texture Fill Rate | 22-38 GTexel/s |
Physical
| Interface | PCIe 3.0 x4 |
| TGP | 10-30 W (configurable) |
| Manufacturing | Samsung |
| Fabrication Process | 14 nm |
| Die Size | 74 mm² |
| Transistor Count | 1.8 billion |
| Transistor Density | 24.32 MTr/mm² |
Memory
| Memory Type | GDDR5 |
| Memory Size | 2 GB |
| Memory Clock | 1752 MHz |
| Effective Memory Speed | 7000 Mbps |
| Bus | 64-bit |
API
| DirectX | 12 |
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 1.2 |
| CUDA | 6.1 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4 |